Overwatch’s search for diversity
polygon.com - 4 days ago
Read full story on polygon.com - 2 mins read
Overwatch director Jeff Kaplan recently gave a speech at DICE on the importance of creating games that are inclusive.
Following his speech, I sat down with him to talk some more about this subject. I wanted to hear about the process and the challenges of creating games that step outside video gaming's character confines of overwhelmingly white, straight, male heroes. “It's about trying to welcoming to a lot of people and thinking about others." Game making is a creative process, an amalgamation of individual ideas and biases into a collective consensus. Games are consumed by people with their own passions, frustrations and desires. These games are also subject to international censorship laws and the conservative media's outrage machine. We’re told that it's impossible to please all the people all the time, but this has turned out to be a thin excuse for gaming’s lack of diversity.