engadget.com - 6 days ago
What we're playing: 'Wipeout', 'Dead Cells' and 'Danger Zone'
Danger Zone Timothy J. Seppala Associate Editor When Danger Zone was first announced, I was overjoyed: Someone had finally made a standalone version of Burnout's Crash Mode.
I hadn't played the multi-car-pileup-simulator minigame since Burnout 3: Takedown on the original Xbox, so my anticipation was high. Careening through intersections, trying to engineer the most expensive pileup possible, was a catharsis not even the GTA games provided more than a decade ago. But now, having played Danger Zone, I've found that my lust for automotive mayhem has barely been sated. The good news is that the game absolutely succeeds in nailing Crash Mode's fundamentals. How it does that isn't surprising: Developer Three Fields Entertainment is composed of veterans Alex Ward and Fiona Sperry, from Burnout's original developer, Criterion Games -- they know what makes Burnout, well, Burnout. Online leaderboards and Unreal Engine 4–powered graphics definitely make it feel like a modern game, but for better and for worse, Danger Zone's nuts and bolts are trapped in the past. I was initially caught off guard by the complete lack of music.
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