Mobile Deck Tracker Fix Coming To Hearthstone With Next Required Patch
So we all know that most of the time, the Hearthstone developers like to keep very hush hush on updates they are developing on the game. We all understand why, but that doesn't make it any easier when you're waiting for updates.
Fortunately, not every developer likes to keep their lips sealed, and we are able to weasel some information out of them. Today is one of those days.
Senior Designer Max McCall and Lead Game Producer Yong Woo sat down to update us on everything from the broken mobile deck trackers, to why Deathrattles trigger when they are bounced back to a full hand, and even an update on how to get your hands on Tyrande.
Mobile Deck Trackers
If you remember, when the Journey to Un'Goro patch was released, deck trackers such as ArcaneTracker were broken, which caused mobile players to be unable to see what cards had already been played. If you are a mobile user, you know that this is already hard to do when you are on mobile.
Lead Game Producer Yong Woo sent out a tweet out in March to try and explain what might be happening,
@jcorn427 this maybe has to do with our improved delta patching system— Yong Woo (@ywoo_dev) March 3, 2017
Woo also said that the problem had been fixed, and would be shipped out in the next mandatory patch.
It is unclear whether Woo is talking about the deck trackers as whole, or just the ones being complained about on Twitter, so we will have to wait and see.
There is also the option of the optional pack, such as last week's minor update, but they do not affect whether you can or cannot play wth someone on a different patch. They also usually only contain fixes to localized problems.
One question that has been asked by many players is: How can a Deathrattle go off if the minion isn't really in play? Aren't they supposed to be sent to your hand and then to the graveyard?
Senior Designer Max McCall took the Blizzard forums this week to finally answer the burning question:
"If your hand has ten cards in it, cards attempting to move to your hand are destroyed instead."
"That this triggers deathrattles is unexpected, but logical: the minion never enters the hand, so it is still in play when destroyed, so it's deathrattle triggers."
"This rule has nothing to do with power level. It is because there isn't an elegant way to move a minion to a full hand, then move it to the graveyard. The Sap animation is already kind of long, because it needs to establish visually what's going on and where the minion is in your hand and how it got there. For this case, we'd have to play the Sap animation, then immediately do something to the temporary 11th card. Is it shown being discarded? What if it's Silverware Golem? What about the Warlock quest? Is it shown being burnt instead? If so, does it fly out of your hand in a way that doesn't make it look like it was discarded? How long does all this animation take? Can we even render 11 cards in hand on mobile?"
"And the kicker: what if this was caused by Vanish, and your hand has seven temporary cards, not one?"
"Instead, we have the current rule. It is startling when you learn it, but we think it is cleaner than the alternatives."
If you all remember Tyrande Whisperwind, the Priest hero skin, you'll remember that it was originally released as part of the Twitch Prime launch. A launch that was not available in all countries.
Ever since the release, players who were unable to get the launch have been hammering Blizzard to officially release it to all countries.
Earlier in the year, Tyrande was available in specific countries in Southeast Asia, and Woo has just come out to say that South Korea will be holding a promotional event for the launch.
He also tweeted that he would poke around for a user who was looking for updates about the launch in Europe.
Do you think all deck trackers will be fixed with the next mandatory update? And will the issue of Deathrattle triggers ever be solved? Let me know in the comments.